![]() From a co-op perspective, the inclusion of online co-op was a feature the first game sorely needed, but it does present a situation when it comes to level progression and player location. All of that achievement you and your friends felt for overcoming a particularly devious puzzle turns a bit sour when you’re faced with the same dumb boss (slightly reskinned) doing the same dumb thing and dying the same dumb way. ![]() Taking a page from Batman: Arkham Asylum, Trine 2’s boss fights are notably less than inspired, as the same formula and strategy, with only a few small adjustments, are applied to almost all of the major enemies you encounter with the exception of the final one. The game has two noticeable flaws: one that pertains to the game as a whole, and one that is co-op specific. You may catch yourself wondering from time to time, "who would put a device like that in a place like this?" It’s a great addition and definitely allows for more replayability. It becomes less focused on how to work as a team to ensure no man (or woman) gets left behind, and more about ensuring at least one person survives to the next checkpoint. The same rule applies in the campaign co-op, but whereas the campaign’s revival of a player means the return of a, sometimes, necessary third character, the revival of a player in Unlimited means he or she just joins the fray once more. Should a player succumb to one of the game’s many traps, or be slain by a terrible foe, the remaining player(s) has but to get to the next checkpoint (or backtrack to the previous one) in order to revive him or her. While the campaign mode feels more like an adventure platformer, Unlimited has more of an arcade feel to it. In addition to puzzle solving, there are a good number of collectibles to gather, both in the form of experience orbs and game artwork or poems that reveal some of the back-story, and many of these are much easier to get when playing with a friend or two.įor the game’s Unlimited mode, restrictions are removed and each player is free to use any of the three characters, meaning you could be running around with three wizards conjuring up all manner of boxes and planks to overcome obstacles. ![]() In co-op, though, I simply create a plank and levitate it across a gap with my partner riding it surfer style, and he then flicked a switch to raise a platform for me to use. Playing alone, I might have to impale a box on a swinging spiked pendulum with the wizard and then grapple across using the thief. I initially played through several of the game’s levels solo and then with a friend and was struck by how different the solutions were to the same conundrum. Teamwork is, of course, the key as the puzzles that seemingly had only one possible solution when playing single player now have a variety of approaches. The campaign mode allows each player to play as one of the three heroes, swapping out who plays the third in the case of just two players, as they venture across the lands. Not quite a double rainbow, but no less impressive
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